Title: Lead Encounter Designer
Team: Design
Manager: Content Director
Summary
Proletariat is looking for a Lead Encounter Designer to join us in our work on World of Warcraft. The Lead Encounter Designer will lead and manage a team of designers who are responsible for creating high-quality, engaging raid, dungeon, and open world encounter content in WoW. You will represent a growing Encounter Design team in cross-functional collaborations with other teams at Proletariat. The ideal candidate is a strong, empathetic communicator with excellent critical thinking and analysis skills, and strong senses of aesthetic, curiosity, and drama. Please provide a link to your portfolio when you apply! You may be asked to complete a small design test.
Responsibilities:
- Lead, manage, and motivate a team of encounter designers
- Be the voice for the Encounter Design team to the wider Proletariat and Blizzard teams.
- Manage and provide guidance in the encounter design and implementation process.
- Along with the Content Director, ensure consistent and high-quality encounter content across the entire game.
- Mentor and grow the Encounter Design team, including hiring and promoting new team members.
- Be a driving force in creating a welcoming and respectful atmosphere for collaboration, communication, and creativity, with an emphasis on the values of diversity and inclusion.
- Work with the Content Director and other Design Directors to plan and deliver content in line with the broader vision and goals of the game.
- Translate game concepts into specific raids, dungeons, and other encounters, including creative design, technical details, balance, and polish.
- Stay aware of various play styles to make encounters that are engaging to, and inclusive of, a wide variety of players.
- Communicate ideas cross-functionally to solicit feedback and ensure support during game encounter design
development.
- Work closely with the production team to maintain timelines, meet deadlines, and to work through encounter design revisions as needed.
- Coordinate with the environment art, level design, and narrative teams to design cohesive encounters based on story and environmental details.
- Ensure research is conducted for encounters.
Requirements:
- 6+ years of professional games industry experience preferred
- 1+ years of experience managing at least 2 direct reports
- Previously shipped MMO or open-world game titles
- Strong familiarity with best practices in encounter design, environmental storytelling, content delivery, and live games
- Experience building and iterating on competitive multiplayer game encounters.
- Experience with documentation and production pipelines on medium to large teams.
- Excellent communication skills, both written and verbal.
- Ability to identify, mentor, and grow talent with an emphasis on building a diverse and inclusive team
- Strong empathy for your coworkers, reports, and players.